Bad Juju Games is a highly experienced team of veteran video game industry developers and artists that have assembled to build the next generation middleware technology platform for the Mobile and Console Gaming markets.
Leading with the GOOP.io product, Bad Juju has architected a lightweight low-level gaming API and Web Services backend built to fully leverage the benefits of Big Data. GOOP.io is a simple, flexible and efficient API that enables the collection of massive quantities of game play data, statistics and invaluable business intelligence.
Platform agnostic leaderboards, player profiles, trophies/achievements, match data, game lobbies, events and our very own “second screen” technologies are just a few of the foundational advancements that Bad Juju Games has delivered, integrated and shipped into several well known “Triple-A” titles.
Since its inception, Bad Juju has been providing its solutions for leaders such as Activision, Disney, Capcom, Konami and Namco Bandai Games and for major notable games such as Call of Duty, Ace Combat and Tekken Tag tournament, to name a few. Our team continues to leverage its multifaceted experience and authorized Microsoft, Sony, Nintendo, Apple and Google relationships in order to deliver extensive middleware gaming tools and services on the whole.
President / CEO
As President of Bad Juju Games, he is today leading the overall product vision behind the state-of-the art Big Data middleware solutions that companies like Activision, Namco Bandai Games, Disney, Capcom and Konami are using in their mobile and console video game products.
Drawing from experience and an emphasis to clients in the Video Game industry, the Bad Juju team are building the next generation middleware system for console and mobile game developers to collect valuable analytics and telemetry data, support their gaming communities and to provide games with a wide array of new features and innovative revenue opportunities.
Chief Technology Officer
A graduate of Harvey Mudd College, Jeff entered the interactive industry with 2Advanced Studios in 2003 and rose to the role of CTO of 2Advanced Studios in 2011. With an academic background in programming and a significant interest in operations, Jeff’s personal role in the studio had long been a mixture of development and operations that served to both guide development with an eye towards scalability and assist scalability and operations by utilizing development talent to assist in automation to achieve greater scalability. For 10 years, he guided development of cutting edge website technology and oversaw all day to day technical operations, including deployment and maintenance of servers hosting tens of millions of pageviews per day for clients such as Activision, Namco Bandai Games, Chevrolet and KB Home.
As CTO of Bad Juju Games, he has been instrumental in defining the product technical design, architecture, and features, and continues to oversee day to day operations of the virtual infrastructure servicing the current client base.
Director of Engineering
A seasoned technology veteran, who has worked on the first 32 bit CD Games Console to being the first to do full screen video on CD-ROM; Kenneth was dragged kicking and screaming into the games industry in the early nineties. He has worked at various game studios and publishers (EA, Activision’s Seven Studios, Taldren, etc.) and on titles ranging from AAA (Lord of the Rings, Star Trek, Pirates of the Caribbean) to independent games – on all different platforms. While he started life as a coder, he has expanded to managing engineering teams, improving production capabilities and growing game studios. Since joining Bad Juju Games in 2010, he uses these same skills to manage the engineering department and handle developer relations – along with getting down and dirty in the code.
As Director of Engineering at Bad Juju Games, he manages the engineering department and handles the interactions with both publishers and developers. He works hard to bring all of his countless game production cycle experience to the table, so that the users of Goop find it both painless and easy to use.